While Madden ’13 for the Wii U will be lacking the infinity engine, which created powerful hits, collisions, and animations on the Xbox 360 and PS3, one thing that’s not lacking is a new control input: the Wii U gamepad.
However, test players were resistant to the new touch system, says Yuri Bialoskursky, lead designer on Madden 13 for Wii U.
“A challenging thing at the beginning was getting people to actually want to touch the screen. They would just stare at it blankly and not interact with it. We had to come up with a way to make it like a toy, essentially – make you want to mess around with it.”
Madden ’13 mainly uses the gamepad as a route selector and a playbook, allowing players to click and drag to the right play, or doodle a route between a defensive gap.
Madden ’13 will also let you free up the TV and play the full game on the gamepad.